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Warlike is a fresh breath of air in the era of expanding card games with great potential in the development. I like the overall aesthetic of the game, everything blends in togheter well, beggining from the cards to the spaceships themselves. While I understand the game is under development I noticed some areas of the gameplay that could be improved:

1) The mechanics can be very confusing during the first sessions, that's why a tutorial level could be very usefull for new players.

2) Changeable AI difficulty, for casual or hardcore players.

3) A more improved deck system, based on the player exact pick of cards, opposite to the restrained card bundle shop.

4) A more variety of cards to pick from with potential to create different playstyles.

While I didn't reach the final enemy on any of the planets, I had a great time mix and matching packages. Overall Warlike has a lot of growth potential, I look forward to the next alpha release of the game, maybe with a matching soundtrack to the space enviroment! Cheers!

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Thanks for the feedback and the words of encouragement Iancic !
We are working to pretty much address all of the points you mentioned, and more (including a pretty cool soundtrack).
We have a very big update coming that will add a lot to the game outside of combat, the ability to explore a solar system, interact with characters and events, etc.

As it's a very massive update that adds a lot of systems , we couldn't keep up with incremental build updates on the combat side (there's only so much we can do as 2 devs)

Once we have something presentable and fun, we'll post an update here!

Cheers!

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Overall, it was pretty fun! A few bugs I encountered (though none game breaking):
1) Floating damage numbers are not properly displayed when an attack damages both your shields and armor (only the damage numbers that hit the shields are displayed). The damage is still properly applied .
2) The settings menu doesn't work (the one available from within a battle if you click escape). Nothing happens when it is clicked.
3) On ultrawide (3840x1600) the bottom of the tutorial is cut off, so I can't move past the first page. But honestly, every other part of the game worked perfectly in Ultrawide, with nothing being cut-off anywhere else. Have to say I was pleasantly surprised!

I'll find some time to play more, as I enjoyed it and would like to at least complete a few runs!

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Thanks for taking the time to play the game and comment on it. 

Glad you like the little we have so far,  there's a lot of new stuff being worked on,  especially a propper meta-game map inspired by the one in FTL