A downloadable game

FTL meets Slay the Spire.

A Tactical card game and realistic space combat squeezed into a dynamic and visually exciting game by two rabidly passionate developers. Combining modular systems-based ship customization, with deep tactical card game mechanics

Our core design pillars:

Tactical decision making. Command a battleship engaged in combat with varied enemy vessels. Raise shields, fire Lasers, unleash Missile salvos, hack enemy systems, build a drone fleet, create weaponized micro black holes, or immobilize and board enemy ships

Modular design. Mix and match pieces of Equipment and Subsystems to uncover varied synergies and interactions between them. Your loadout determines your deck of cards, and how you interact with it

Believable space combat. Use scientifically sound concepts and plausible futurism to inspire game mechanics and systems interaction

Cinematic and exciting battles. Snappy animations and nifty visual effects that convey the action but don't get in the way of a smooth experience

We plan to update this Alpha at regular intervals , adding new features to it with every release, so keep an eye on this page to stay updated

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Alpha 0.38 Release notes:

The game is now basically a rogue-like, with randomness in a lot of places where things were predictable before, this bumps up replayability by a lot

Major changes

  • Added a ton of new cards and mechanics, all spread among ~50 pieces of equipment!
  • Added 6 new enemies (they all still use the same ship model, but we're working on it)- for a total of 11 enemy types
  • You now have different randomly generated paths to the boss, with different enemies and shops along it
  • You can now sell equipment and repair your hull at the shop
  • Shops now show a random selection of equipment. Based on where along the map a shop is encountered, it gives you more equipment choices and high level equipment
  • Fixed a Bunch of old bugs (and introduced a bunch of new ones, no doubt)

Known bugs:

  • You can still click on a node, then quickly click on the next one to jump over a node. This is due to the fact that the node map is an asset we bought, and we will swap it out with our own soon
  • Incorrect card values are displayed when dragging the card out of your hand before releasing it on the drop zone. The correct card values are always displayed in your hand when mousing over the card
  • Dragging equipment from the shop to your ship on the wrong hardpoint type may result in you losing both the equipment and the money
  • Incorrect card values are displayed in the history bar - it shows values based on current modifiers, rather than the actual values that were in effect when the card was played



Our Discord: https://discord.gg/NHDnG9CdW9

Our Twitter: https://twitter.com/WarlikeCCG

Our Website: https://www.projectwarlike.com/

StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorwarlike
GenreCard Game
Made withAdobe Photoshop, 3ds Max, Unity
TagsDeck Building, Mouse only, Sci-fi, Singleplayer, Space, Turn-Based Combat
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Download

Download
WarlikeAlpha01.2.zip 141 MB
Download
WarlikeAplha1.2Linux.zip 146 MB

Install instructions

Download the game, extract the archive, and run Warlike.exe

Please make sure to read the tutorial before starting the game, it's not a proper tutorial yet (just text and some images), but it's the best we could do in an early Alpha

Development log

Comments

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Warlike is a fresh breath of air in the era of expanding card games with great potential in the development. I like the overall aesthetic of the game, everything blends in togheter well, beggining from the cards to the spaceships themselves. While I understand the game is under development I noticed some areas of the gameplay that could be improved:

1) The mechanics can be very confusing during the first sessions, that's why a tutorial level could be very usefull for new players.

2) Changeable AI difficulty, for casual or hardcore players.

3) A more improved deck system, based on the player exact pick of cards, opposite to the restrained card bundle shop.

4) A more variety of cards to pick from with potential to create different playstyles.

While I didn't reach the final enemy on any of the planets, I had a great time mix and matching packages. Overall Warlike has a lot of growth potential, I look forward to the next alpha release of the game, maybe with a matching soundtrack to the space enviroment! Cheers!

(+1)

Thanks for the feedback and the words of encouragement Iancic !
We are working to pretty much address all of the points you mentioned, and more (including a pretty cool soundtrack).
We have a very big update coming that will add a lot to the game outside of combat, the ability to explore a solar system, interact with characters and events, etc.

As it's a very massive update that adds a lot of systems , we couldn't keep up with incremental build updates on the combat side (there's only so much we can do as 2 devs)

Once we have something presentable and fun, we'll post an update here!

Cheers!

(1 edit) (+2)(-1)

Overall, it was pretty fun! A few bugs I encountered (though none game breaking):
1) Floating damage numbers are not properly displayed when an attack damages both your shields and armor (only the damage numbers that hit the shields are displayed). The damage is still properly applied .
2) The settings menu doesn't work (the one available from within a battle if you click escape). Nothing happens when it is clicked.
3) On ultrawide (3840x1600) the bottom of the tutorial is cut off, so I can't move past the first page. But honestly, every other part of the game worked perfectly in Ultrawide, with nothing being cut-off anywhere else. Have to say I was pleasantly surprised!

I'll find some time to play more, as I enjoyed it and would like to at least complete a few runs!

(+1)

Thanks for taking the time to play the game and comment on it. 

Glad you like the little we have so far,  there's a lot of new stuff being worked on,  especially a propper meta-game map inspired by the one in FTL