Major update, alpha 0.3


Hi everyone, 

It's been a while since we updated our initial alpha test for Warlike, and we got some amazing feedback and response to what was basically a showcase of our basic combat mechanics. This really motivated us to make more time to work on this game, as it's still mainly a passion project, but it's becoming clear that we might be able to fully focus on developing it, thanks to the great response we've been getting from people who tried it out.

Introductions aside, let's delve into what this new update adds.

We've added a lot of rogue-like elements to the game, greatly enhancing replayability, and bringing it one step closer to what the game will ultimately be like (There's still a lot to add in the coming year or so, stay tuned). 
You now encounter random enemies and equipment on your runs,  and all of this is backed up by a TON of new content, we probably added more content in this patch than we had in the original alpha , so we're very excited to get some feedback for this new release!

This is yet another step on the journey, with still more to come, we have so many new mechanics and elements to add to the game , that it can feel daunting at times to just consider it. But we're just going to take it one step at a time, and see what this game grows into!

Changelog (only enumerating the major changes):

  • Added a ton of new cards and mechanics, all spread among ~50 pieces of equipment!
  • Added 6 new enemies (they all still use the same ship model, but we're working on it), for a total of 11 enemies.
  • You now have different randomly generated paths to the boss, with different enemies and shops along it
  • You can now sell equipment and repair your hull at the shop
  • Shops now show a random selection of equipment. Based on where along the map a shop is encountered, it gives you more equipment choices and high level equipment
  • Fixed a lot of old bugs (and introduced a bunch of new ones, no doubt)
  • Updated some cards with new art

Known bugs:

  • You can still click on a node, then quickly click on the next one to jump over a node. This is due to the fact that the node map is an asset we bought, and we will swap it out with our own soon
  • Incorrect card values are displayed when dragging the card out of your hand before releasing it on the drop zone. The correct card values are always displayed in your hand when hovering over the card
  • Dragging equipment from the shop to your ship on the wrong hardpoint type may result in you losing both the equipment and the money
  • Incorrect card values are displayed in the history bar - it shows values based on current modifiers, rather than the actual values that were in effect when the card was played

Files

WarlikeAlpha0.38B.zip 143 MB
Nov 04, 2021
WarlikeAlpha0.38B_Linux.zip 149 MB
Nov 04, 2021

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